Regal Revolt 2 looks, seems, and plays wonderfully. To have anywhere at an suitable pace, though, you'll have to spend real money - and
Years from now, when computer game historians look back on the gaming trends these days to see where developers went right and wrong, Royal Revolt 2 could well be held up as the perfect illustration of how not to approach free-to-play gambling.
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On the surface, it rarely puts a ft . wrong: the presentation is exceptional, with stunning 3D visuals, well-designed characters and incredibly detailed environments.
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Royal Revolt 2's premium currency is the gem. You can purchase gems in bundles starting from 500 (? 2. 99 / $4. 99).
Unless you're happy with the game unfolding in a incredibly slow pace, it's almost impossible to gain any enjoyment without buying gems.
It's clear from the outset that huge time spans of effort have recently been poured into the production of Royal Revolt 2, and the fact that it is married to some surprisingly addictive gameplay only makes it more appealing.
Mo' money, mo' problems
The goal is to grow your kingdom by fighting other monarchs to steal their gold, that can be used to build new structures and upgrade existing ones.
Interestingly, all of the enemies you face in the game are actually other players - you're invading their kingdoms in an intriguing take on the tower protection genre, with the key difference being that if you're the one doing it assaulting, rather than the other way around.
Although this is basically a player-versus-player offering, the attacked player never needs to actually do anything: all that happens is that the offensive push has to fight through the defensive arrangements of the defending monarch.
That means you also have to look at creating your own selection of towers, barricades, and other obstacles in order to ensure that other players avoid rob your gold.
The basic setup works well for the first 50 percent an hour or so, but you soon hit the massive brick wall that is the game's freemium auto technician.
Gold is important to success and can be gained through play, but gems are Royal Revolt 2's superior currency and are passed out at a distante rate. Because gems are being used to speed up building, purchase new workers, and many more besides, you're constantly enticed to dip into your pocket and buy them.
Money talks
In fact, Royal Revolt 2 seems like it's constructed with the express intention of forcing your hand - you become tired of waiting around for your farms to generate food so you can send a sortie, so you look to upgrade them or build more - at which point you learn that you need to upgrade a different structure before you are able to do this. And guess what? You need gems.
In case you don't mind placing your iPhone down for prolonged periods and holding out for your resources to grow naturally, then you may well be able to overlook Noble Revolt 2's egregous method to freemium gaming.
However, it always feels like success hanging around is bought instead than earned, and that is bound to irritate seasoned gamers who are being used to employing their ability - rather than their wallet - in order to progress.